If I swung my mace, I might chip 28 points from his enormous health bar; if he swung his, he was capable of hacking off more than half of mine. Some players will give in to the fear understandably so, when the dark is only. Just as creeping into the dark as a six year old is a profoundly lonely experience, so it is here. Dark Souls' most enduring characteristic is its difficulty, but that's only one view of the game. As well as my Hunter and my friend's sword-and-board Warrior, I've seen spell-spouting Sorcerers and Assassins so quick they can parry (left trigger on the 360 pad, timed perfectly against a foe's strike) every incoming attack, opening a window for a lethal critical hit. First, I'll give you something Dark Souls never does: a warning. Brought to PC by From Software, this port of the Japanese fight-heavy action-RPG is just that: a port. A straight port. It plays like someone took an Xbox 360, packaged it up small, and. Disposable underarm sweat pads for excessive sweat issues. Environmentally friendly to boost your confidence. Sweatex prevents of underarm sweat stains. The New Londo Ruins are flooded and infested with phantoms. Deeper still, it's inky black. I found twisted ogre men and evil gelatinous blobs, manifestations of childhood nightmares. Even further, seemingly miles below the game's grey steel sky, I found the Abyss. A twenty-foot demon with stubby wings and a hammer longer than my character is tall. Either way, I know my enemy. Playing as a walking, conscious member of the undead, I was tasked with battling my way out of my prison.